Sketch
Everything you need to design, collab, prototype and handoff
A set of tools for a truly collaborative design process. From early ideas to pixel-perfect artwork, playable prototypes and developer handoff.
Reviews for Sketch
Hear what real users highlight about this tool.
Reviews praise Sketch’s snappy native-Mac feel, clean UI, fast performance, and solid handoff. Makers of Huntr highlight painless handoff, shared libraries, and lightweight files. Makers of Quantera.ai say their UX strategy relies on Sketch and prefer it over competitors. Makers of Remind Me Faster value it for sweeping changes and icon work alongside SwiftUI. Users like real-time coediting and design system management but cite weaker collaboration vs. Figma, a shrinking plugin ecosystem, Mac-only editing, and subscription-style pricing. Overall: loved, efficient, and dependable.
This AI-generated snapshot distills top reviewer sentiments.
Best design software.
Big thanks to Sketch for helping design Fred’s fresh look & feel.
Sketch streamlined my flow to create wonderful assets, also love the keyboard shortcuts.
Sketch made it effortless to design clean, native-feeling UI mockups for Precommit. It’s lightweight, fast, and keeps me focused on structure rather than visual clutter perfect for solo indie design.
Most of the design was done inside Sketch. I just love using it because it’s so simple and easy. Plus, being Mac-native means a lot to me!
Sketch has been my go-to design tool for years, and it just keeps getting better. The interface is clean and intuitive, making it super easy to bring ideas to life without feeling overwhelmed. I love how collaborative it’s become — real-time coediting has been a game-changer for our team. Lightweight, fast, and packed with just the right features for designers who value both creativity and efficiency. A must-have for anyone serious about UI/UX design!
Sketch is an incredible alternative to Adobe Illustrator as a design tool. All .ai files can be opened in Sketch for those who want to get their Sketch on!
Sketch was instrumental to helping develop our prototype and wireframes before building.
It's a native Mac app that doesn't overheat my Intel MacBook Pro. It's fluid, intuitive and easy to get into. It's also a one-time purchase for a year of updates, unlike Figma. Lastly, it's not Adobe.
After a long hunt for my wire framing, prototyping and design tools I discovered sketch by accident. I've been using it for number of years and I use it almost daily. I like this app and it has potential. The only downside I feel is their price model which is almost becomes like yearly subscription pricing plan. I'm not big fan of subscription pricing. This is the reason I'm still stuck with very old version of sketch. I've been resisting to switch to Figma from sketch but it seems sooner rather than later I'll have to switch to Figma as all my UI designers use it.
I always miss some sort of freehand tool for quick drawing, like adding comments or highlighting. It is not for UI design work but for providing feedback on screenshots which I use sketch to do.
Sketch is awesome because it’s simple and gets the job done without unnecessary clutter. The tools are intuitive, and the plugin ecosystem is top-notch. It’s lightweight, fast, and perfect for prototyping and UI/UX work. Collaboration features make it even better for team projects.
Sketch was really helpful with mapping our idea and bringing it to life in design format. We made numerous prototyoes before embarking on the build
Big thanks to Sketch for helping us bring the Uplift app's design to life! Your intuitive interface and collaboration tools have made our design process so much smoother. 🎨